My game's Learning Topic is knowing how to identify Healthy and Unhealthy foods. How certain amounts of food are good and bad for your body. The most important thing I want players to learn is to know what is considered healthy and what is not. Know how to chose the right decision when it comes to eating. I researched top healthy foods. I was surprised with some foods because I never thought they would be considered healthy, turns out they are super healthy. I also learned that there are many foods that are unhealthy for you but eating them in small amounts won't bother you. At first all I wanted to do was show unhealthy foods in a restaurant to provide info about what you might like to eat. As time passed I started to think, well, what if the player doesn't know what healthy is? That is when I added healthy foods to the restaurant. Put some healthy food ideas out there for the player. I think the most useful ingredient for me has been a message box. It benefits my game and the player. It provides a small thought for the player, either to congratulate or notify an action. A magnifying glass has also been helpful for me because it can help the player find the hidden objects easier. The instructions for adding game ingredients in the help center or tutorials are very useful. Adding my last game ingredient: Magnifying Glass was the most difficult for me. It was my first time adding a magnifying glass so it was expected. The code was confusing to me. I overcame this difficulty by going back to the tutorial and doing step by step once again. I also had help from one of my classmates, he helped me fix the scene so the magnifying glass would zoom into where you are pointing at. I am mostly proud of the magnifying glass in my game. I think it's a really nice touch for the game. It makes it interesting and much more fun I think.
Thursday, January 17, 2013
Wednesday, January 16, 2013
Game Ingredients Trouble
Adding 3 game ingredients to my game was alright. The 3rd added ingredient, which was hard, was the most difficult for me to add. Adding the magnifying glass was easy but the zooming wasn't. It was my first time adding zoom to my game. So, everything was in it's place but the magnifying glass wouldn't zoom in at everything. It would zoom in the door when the magnifying glass was on the chair. I thought the mask I had added was the problem but that wasn't the problem. The problem was that I hadn't added a square over my scene, so it could zoom in at every corner. I received help from a really really talented classmate of mine. He is the one that helped me realize what the problem was. Later, I fixed the problem.
Wednesday, December 19, 2012
Learning Goal
Game Ingredients 12/17/12 54 min. Adding Hard Ingredient: Magnifying Glass
Game Ingredients 12/18/12 54 min, Adding Hard Ingredient Zoom
Game Ingredients 12/19/12 54 min. Adding Hard Ingredient
Monday, November 26, 2012
Add Hidden Object
Adding the hidden objects to my background wasn't as confusing as I thought it was going to be. At the beginning I was sort of nervous and didn't know exactly what to do. I thought to myself, you've been here almost 4 years and don't know what you're doing? I forgot for a second that I did know what I was doing. Anyways, I love how we have a help center which provides information for us. Getting the code from the wiki was easy, mainly for everyone but I thought looking at the code and writing it in there was better because that way I get used to it, better than just copying it. I would love to add more objects to my scene. One of my ideas is to draw a scene with all different types of food, almost pile them up and hide the healthy foods, to make it super hard for the player. I would also love to add a humongous X to each unhealthy item with a wrong sound. Hopefully I will do that. Until then, BYE!
Wednesday, November 14, 2012
Drawing My Background
Drawing my background wasn't hard at all. I say it was easy because I knew what to draw since I had my paper prototype. Drawing a paper prototype helps a lot. I also enjoyed drawing my background because I keep imagining ideas for the rest of my game, which is a great thing. Over all drawing my background was practice for my final product.
Wednesday, November 7, 2012
Election Day 2012
Yay! My prediction was absolutely correct! I knew he was going to win. It's called Confidence and Pride.
I'll give you an explanation of the results. At first, Obama was losing, he was far away from winning. At the score of both at 162 Electoral Votes, things started to change. I think California's Electoral Votes helped Obama a lot because he was given 55 e-votes at the time he was losing. California was the state I was most waiting for because I knew they were going to support Obama. I took a nap and next thing you know, at 10:30p.m. he had won already!!! I was so happy that I went outside and yelled OBAMA 2012!!!!!!!!!! I am proud with the results. Another 4 years of Obama.
I'll give you an explanation of the results. At first, Obama was losing, he was far away from winning. At the score of both at 162 Electoral Votes, things started to change. I think California's Electoral Votes helped Obama a lot because he was given 55 e-votes at the time he was losing. California was the state I was most waiting for because I knew they were going to support Obama. I took a nap and next thing you know, at 10:30p.m. he had won already!!! I was so happy that I went outside and yelled OBAMA 2012!!!!!!!!!! I am proud with the results. Another 4 years of Obama.
Monday, November 5, 2012
Paper Prototype 1
I learned that creating a game with a paper and pencil is much easier than actually creating it in Flash. I also learned that creating a game with paper and pencil is helpful because you are able to spot every part of the game. It is easier for you to plan out how your game will look.
The most easiest task in drawing my hidden object game was drawing the scenes because since my mind is being delivered into a piece of paper, I can have more freedom to specifically preview the objects in the game scene. It wasn't hard, well yeah, probably the hardest part was choosing which foods are healthier and which ones are not.
I still need to add an information scene to my game. I have 2 instructional scenes on there but I need one more because I want the player to know what is actually going on and what the purpose of the game is. The 2 instructional pages are not as specific to know the purpose of the game.
The most easiest task in drawing my hidden object game was drawing the scenes because since my mind is being delivered into a piece of paper, I can have more freedom to specifically preview the objects in the game scene. It wasn't hard, well yeah, probably the hardest part was choosing which foods are healthier and which ones are not.
I still need to add an information scene to my game. I have 2 instructional scenes on there but I need one more because I want the player to know what is actually going on and what the purpose of the game is. The 2 instructional pages are not as specific to know the purpose of the game.
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