Wednesday, October 23, 2013

Making Paper Prototype

Making a paper prototype helps develop ideas faster than usual. Making a paper prototype helped me visualize better how my game will look in Unity. It helped paste everything quicker than if I was to do so in the actually format. Overall it made things easier for me to visualize what my game will look like and how every little object matches its position throughout the scene.

Friday, October 18, 2013

Plan Game Scene

My game will start out as a classroom/kitchen where a low income family is taught how to cook economical meals nearby their community. Since many of low income families are used to traditional cultural food which most of it is high in fat and several other ingredients, they'll learn how to change their diet by learning new ways to cook. The player will be one of the family members and you'll have to find healthy objects that are needed for the recipes in order for you to cook at home for your family. If the player hits or touches the wrong object, he will have to go back again until he gets used to a healthy object. I'm really excited because in the game the player can't win unless he's adapted to healthy habits.

Friday, October 11, 2013

Intro to Unity

Creating a 3-D Object was really really difficult for me! It was frustrating at the beginning but towards the end It got easier. I expected Unity to be harder but it's actually not. Unity has assets for you already. All you have to do is put them together and make something out of it. I think Flash and Unity aren't so hard to use. Flash just provides a bit more freedom by letting you create anything you could think of. In Unity, assets are there for you and you just use them. I hope to create an entertainment that will attract others, unlike my other work. I hope to make a perfect setting for my very first entertaining adventure game. I also hope to become an expert just like I did with Flash.

Sculpt Terrain

At first it was difficult for me to make a terrain in Unity. I was kind of confused since there was lots of assets to choose from. I didn't know how exactly to add the texture. Although I had some difficulties, everything turned out to be ok. I was fun adding all sorts of textures to my terrain. I felt like I was building my own hose or piece of land. Towards the end, nothing else was hard, only choosing how to enhance it was a bit challenging. Overall I enjoyed making a terrain in Unity.