Wednesday, February 12, 2014
Paper Prototype
Making a paper prototype for my game was adventurous. I found it interesting because I got to draw out and imagine my game. How awesome is that? I had the chance to map my game out through the whole scenario. It was a bit difficult drawing exactly what I wanted because I'm not a professional artist but I just tried my best. Other than that, I'm glad I've planned out my game. Drawing out my paper prototype helped me solve my game idea quite well because you can thoroughly know what you will need. It helped me imagine what it was going to look like. If I hadn't drawn my paper prototype then I probably wouldn't know what my game would look like.
Thursday, January 30, 2014
Game Quest
You are to have a bit of knowledge about Bio Molecules. The problem is that the body needs proteins, lipids, carbohydrates, and nucleic acids. Therefore, your goal is to grab the collectables which are the building blocks of every molecule. Your job is to enter the immune system all around and find where your molecules are located, not specifically the immune system but the body in general. You need to first locate all molecules for example: the nucleic acids are located in the DNA. Where exactly in the DNA do you need to locate them. After you have located them, you are to feed your body or find ways out for the molecules to have their building blocks. The character is a camera that is going inside the body to make sure its aware of what is suppose to be inside. The objects to avoid would be basically what doesn't belong in a molecule. You'll probably have to restart every time you make an error, for example: amino acids do not belong with carbohydrates. Your mission is to be able to explain the roles of molecules in the body.
Write a game quest
Problem?
include characters & mission
include objects to avoid
Write a game quest
Problem?
include characters & mission
include objects to avoid
Tuesday, January 14, 2014
Designing Side Scrolling Games
1st Design for my Side Scrolling Action Game would be to add advanced ingredients that would make the game challenging as most possible. By this, I mean I would add different types, all types of ingredients to make it unique an easy to play for mobile.
2nd Design for my side scrolling Action Game would be to make an easy quick ingredient game not as much as the others. This would make the game not just fun but simple. Except, that this design would be a bit easier for the mobile, and a bit too simple for the the console.
Console usually is a machine with whom one plays video games, It's a bit more complicated. In this case, the designer can add a lot more detail to the game. Including anything else they want to make the game adventurous and even long enough to have a challenge in each level.
For a mobile game, usually what is designed is not much with detail, sometimes it's basically the most fun simple designed game. Here, they don't have to worry about about adding all these different types of ingredients because they won't be needed. A mobile game is always the most simple since it will only include just 2 fingers touching the screen, not many controls unlike the console.
Tuesday, January 7, 2014
Semester Goals
I've always had high expectations for myself but lately I haven't been up to them, I must get back to work. It's a new semester and my #1 goal is to go hard, meaning to give it my everything %100. College is just around the corner and I want my GPA to be as high as it can get. Last semester I slacked a bit and it didn't go so well, I got the worst grade ever out of my whole life on my strongest subject: English.
Another goal that relates to this, is to always ask for help even if I am shy to ask because I must understand every concept or else I won't progress. Most of the time I am shy to ask the teacher for help because I don't want to sound dumb but anyways I should always ask or else I'll actually be the real dumb person.
One of my most valuable goals is to become a better hitter in Volleyball. Last season, I didn't really give it my best at hitting, I wasn't confident enough. I know I am strong enough to spike great hits!! I am definitely excited for next season. I would like to improve my digging for the most powerful spikes, for example my coach's spike. I hope to come back better than ever this season. I know I can do it, I have the strength at power to.
My 3rd goal for the semester would be to become a better dancer and more flexible. I've always enjoyed dancing but stopped for a long time because I started to forget about it. I totally forgot how great of a dancer I am. This semester, I am in Dance, which will definitely help me. I've been thinking lately and I kind of want my career in the dance area. I love to dance honestly, I find it a sense of freedom.
Monday, December 2, 2013
Add First Person Player
You obviously design first person view differently from 3rd person. 1st person player would probably be easier I would think because you are basically designing in area. You'd design with detail for a 1st person view. 3rd person view would also make it easy for the character to play but either ways they both can be same or different. Honestly, you get a broad idea of what you have to accomplish during the game as well as move around the scene.
Monday, November 18, 2013
Build Scene
Turning my 2-D map into a 3-D scene was an interesting ride, it wasn't easy nor difficult. This might sound funny but the most difficult thing for me to do was the house because I don't usually carry that type of imagination with me which makes it hard for me to visualize it and create it in Unity. Another difficulty I had was duplicating my buildings, it wouldn't let me duplicate for some reason. I would say things are pretty easy to create but you just need to know how in order to succeed. I know I had a hard time knowing where to get things from in order to use them in my scene. I can finally imagine my game scene I would say. Even though it was hard I feel like it helps a lot creating in Unity since it's 3-D. It gives you an easier view to how you want your game scene. I see it, I see my game scene now. Overall, Unity did give some headaches but I just have to learn how to work with it well. It might get hard but I can do it.
Wednesday, October 23, 2013
Making Paper Prototype
Making a paper prototype helps develop ideas faster than usual. Making a paper prototype helped me visualize better how my game will look in Unity. It helped paste everything quicker than if I was to do so in the actually format. Overall it made things easier for me to visualize what my game will look like and how every little object matches its position throughout the scene.
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